7. Set up and final composition
I brought everything into one scene and i didnt have to move things around as i never moved them out of place, except from the clothes.
For the head mesh i had to add the displacement. By going on arnold, subdivisions and changing it to catclark and increasing the iterations i was able to see the displaced texture and all the details without using a high poly mesh.
An issue that i encountered was that the displacement was showing too strong even if i reduced the amount. I also re-exported it and even colour corrected it in photoshop to see if it would change anything. In the end for some reason it started working properly.
For the eyes i used an image material with a realistic look, then i assigned it to the meshes assigning the same material to the subsurface scattering and editing the roughness to give it that realistic look.
I was also able to edid how red the eyes were by using ramps and coloring the red to white. i then imported it to the scene where i was setting up the final render.
The jewelry i quickly made them from a torus and in maya i assigned them a metallic shader.
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