6. Xgen hair
In Maya, i used xgen to create the hair. This was done by creating a collection in which each description would be each part or area that i worked on. For example the collection was JD and the first description was eyebrows and then selecting the working on guides option.
By using the add tool i was able to add individually the guides, which will basically guide the direction of the hair and the area where they appear. By using the sculpt tool i was able to move where the guides where pointing and their curvature. By switching to the scale mode i was able to make them bigger and sculpt the curvature, which was also made easier by rebuilding them and adding more ''joints'' or subdivisions. Using a mask on the density i was able to dictate how much hair grows where. I went ahead and placed my guides following the references, i also edited the shape of the hair, and how they interact with others by adding modifiers, such as a clumping which will create groups. i was able to edit these groups by playing with the noise and adding random expressions so they are not very uniform.
With the mask i created on the density, i was able to reduce the amount of hair that grew and make some areas more dense than others.
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