6. Xgen hair

In Maya, i used xgen to create the hair. This was done by creating a collection in which each description would be each part or area that i worked on. For example the collection was JD and the first description was eyebrows and then selecting the working on guides option.

By using the add tool i was able to add individually the guides, which will basically guide the direction of the hair and the area where they appear. By using the sculpt tool i was able to move where the guides where pointing and their curvature. By switching to the scale mode i was able to make them bigger and sculpt the curvature, which was also made easier by rebuilding them and adding more ''joints'' or subdivisions. Using a mask on the density i was able to dictate how much hair grows where. I went ahead and placed my guides following the references, i also edited the shape of the hair, and how they interact with others by adding modifiers, such as a clumping which will create groups. i was able to edit these groups by playing with the noise and adding random expressions so they are not very uniform. 

With the mask i created on the density, i was able to reduce the amount of hair that grew and make some areas more dense than others.



Everything was going well until i started working on the scalp, as my computer couldnt handle the density of the hair and Maya continuously crashed every time i made any changes. This issue led me to work on very low density and make the hair look as close to the character's as possible. 

As mentioned before, i added the guides and by adding more subdivisions i was able to sculpt them and give them a better curvature, once i finished with all of them, just like before i edited the noise and added random expressions, to the modifiers as well. 

I did the same process with the beard and the eyelashes.




Comments