10. Motion capture part 2
The next step was to skin the character so the mesh follows the controllers. I did this in the quick rig tab, and then i edited it making sure the joints move and rotate properly without distorting the body too much.
By using the paint skin tool i was able to dictate how much mesh distorts when moving by painting white what should stay solid and grey to black what can move. As seen in the image below, i selected the joint and edited using the paint and smooth brush.
When i tested the rotation i came across this mesh going throught the face, this is because the inside of the mouth has geometry that isnt skinned properly, so i went back to the paint brush tool and painted it white.
Another issue was the eyes not following the movement of the head. To fix this i selected the eyes, and moved the pivot point to the head joint. I then selected the head joint again and the eyes and parented them.
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